![]() But it's fun to play around with, it really works, and it's an incredible experience the first time.Įdit: Due to aspect ratio problems, the image on your phone will be distorted. Since I had to lower resolution, I can barely read UI text and my CPU is rather suffering. I still haven't used it much, but I don't think I'll play with this continuously. Select Elite (CLIENT) in the Trinus server selection window. Check that you can see numbers coming in for yaw, pitch and roll when you move the phone. For me it looks better by reducing the field of view a little.Ĭlose everything. ![]() Trinus eats half my CPU (old AMD quadcore), so framerates suffer. I had to lower resolution a bit to get it to work smoothly, but that will depend on your PC. In graphics options, select windowed and side by side. Under the options tab, I had to invert yaw, but that might not be necessary for everybody. Select Mapping, and set 1:1 graphs for yaw, pitch, and roll (a straight line from the bottom left to the top right). For the Game protocol, select FreeTrack 2.0. Under settings select 5556 for the port number (or whatever Trinus uses for "sensor port"+1). On the Trinus server, select "OpenTrack Redir" for sensor type. The USB tether option gives better performance than any wifi connection option. See Trine Gyre website and forum for help. ![]() On my system, they connected without any problems, but you might need to fiddle around a bit here. Start the Trinus server on your PC and the app on the phone. I'll give it another go now that I havea a joystick.īelow is a copy paste in case the post goes away or something. So far so good other than the massively disorienting feeling of it all. In OpenTrack I can set the curves for Yaw and Pitch so that looking to the quarter of my monitor, on the left or right, is a 70-80 degree turn of the head in that direction. So I look perfectly straight into my monitor, for default view, activate it using a webcam to orientate my finger, and then start OpenTrack (like in the steps below). The problem is that I have to press the onscreen button in Trinus to activate it. Because I dont need 3D, I attached my phone to my forehead using a tie. Tracking works great except for one slight issue. I don't need 3D just yet but ordered a google cardboard set with strap to see how it feels/looks like. (copy paste from my post) Though this one is for android/pc combo: One more advantage: you can still use your mouse for things where it's useful (especially when docket at stations it comes in handy). Adjusted a couple of the settings so the distances were correct again, now it works perfectly (like I spoiled above).īasically no CPU usage for this version by the way, much less than the face tracking version in any case (which still wasn't bad or a problem though). So I grabbed what's basically a cap, and stuck the front LEDs to the edge of the visor (is that the right word?). I just couldn't look "down" more than ~10-15°, because the two front LEDs are too close to my head, not moving away enough from the top one (from the cameras point of view). After fiddling with the settings it worked pretty good (setting the right spatial offsets between the LEDs, and the offset of the reference LED to the head center). Longer version: I happened to have a couple of LEDs lying around, so I essentially just strapped three to my head to try it out: 2 to the edges of my glasses with pegs, 1 to the top of my headphone-strap. I have since upgraded from the facetracker it can use with just a webcam to the "point tracker", which recognizes 3 LEDs as reference-points, like TrackIR does. It works-ish, but in any case it was much better than NOT having it. I also started using FaceTrackNoIr first, since I happen to have a webcam here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |